In
2010, Lingnan University, located in Hong Kong, approved the creation of an
educational resource to be used as part of global language-learning endeavor
that became a component of one of the institution’s ESL courses. A collaborative effort was then established
in the same year between the Lingnan ESL class and students studying to Teach
English as a Second or Other Language (TESOL) at Texas A&M University. “This partnership between ESL and TESOL
courses offers a natural synergy for both sides, where both the native English
tutors and the English-learning students can benefit from the natural-language
interactions enabled by the SL technology to converse in a fully immersive
virtual environment” (Knutzen & Kennedy, 2012, p. 91). The collaborative virtual environment (CVE)
that was created for this partnership was located on the Lingnan University
Island and featured a sizeable facility for language-learning called the Caddy
Shack. It looked like an American, 1950s
diner “with a large bar and restaurant seating area, rotating dance floor, and
12 classic convertible Cadillac cars” (p. 91).
The cars were redesigned to serve as booths seating up to 4 avatars and
were fitted with TV displays that could show videos from the Internet, art,
music, etc. that would stimulate conversation and interaction, all controlled
by the human-like avatars. The booths
were “designed to support voice conversations using the voice over Internet Protocol
(VoIP) technology built into SL, which works in a fashion similar to Skype” (p.
93). The area on the University Island
outside of the diner was also developed with additional features for students
to explore with their conversational colleagues such as a beach environment, a
meadow for riding horses, jet skis for island touring, a carousel, and
campfires placed along the coastline.
This global laboratory involved a sequence of hands-on, two-hour
experiences “two or three times a week at language computer labs” (p. 93). Students participating in the global
classroom from both institutions originated a SL avatar account (free) and
received training in navigating and interacting in the CVE. They also learned how to document their
activities in this language-learning world (Knutzen & Kennedy, 2012). Comments from students about what they found
enjoyable and interesting about using the CVE included: developing international friendships, sharing
of interests and feelings, talking to different people, speaking the English
language with native speakers, and experiencing the VoIP features and the SL
virtual environment. This “immersive
virtual environment…[offered] a very good simulation of face-to-face
interaction, with its fast-paced small talk and informal language style” (p.
99). I chose to review this Second
Life multi-user virtual environment because research has indicated that it has
value to the ESL adult learner. Ho
(2006; as cited in Knutzen & Kennedy, 2012, p. 90) expressed “a desire for teaching
environments where a lot more attention is paid to active and engaging
teacher-student and student-student interactive behavior.” In addition, Mishan (2007; as cited in
Knutzen & Kennedy, 2012) noted that chatting online offers exposure for ESL
learners to informal, conversational language.
If,
as an ESL educator, I had the availability of a Second Life CVE, I would ask my
students to form a collaborative partnership with a native English speaker on
the environment, simulate various social actions there, and carry-on
conversations regarding the activities they participate in together. A second activity I might ask them to do is
to visit other places on the Island and tell their partner about something they
saw or experienced. After each activity,
I would ask students to document their “language-learning activities on
discussion forums” and upload them for assessment purposes (p. 94). Knutzen and Kennedy (2012) included multiple
pictures of the various locations available to visit on this global SL
classroom in
their article. It was a fascinating article
to read.
Reference
Knutzen,
B. and Kennedy, D. (2012). The global classroom project: Learning a second
language in a virtual environment. The
Electronic Journal of e-Learning, 10(1), p. 90-106.
The
second educational technology I am reviewing this week is the website, ESL
Games (http://www.eslgamesworld.com/),
which offers free, fun, and interactive games for ESL leaners of all ages to
work on English vocabulary and grammar. This
site offers assistance to teachers by providing ESL games that are fun for use
in classrooms, computer games that are interactive, PowerPoint templates and
games, board games, and grammar, reading, and vocabulary games (Free ESL Fun Games,
Interactive Grammar & Vocabulary Games for Classrooms, n.d.). I might incorporate this website into my
future ESL practice by asking learners to play the various Jeopardy Quiz Show
ESL Games either individually or in groups of up to four players. I might also ask learners to play the various
Billionaire ESL Games in the same way.
These games will expose students to English words, sentences, and
grammar and help them reinforce the literacy skills they have been
learning. These computer games are
offered at different levels and keep students more engaged than having them
only work out of textbooks or workbooks.
This website can also be used by students outside of the classroom and
offers the opportunity to focus on some specific ESL skill sets.
Reference
Free ESL Fun Games, Interactive Grammar
& Vocabulary Games for Classrooms. (n.d.). Retrieved from
http://www.eslgamesworld.com/
Sara, I can see how the multiple games available through ESL Games World could be helpful working with ESL students. Students in an ESL class bring diverse backgrounds to the learning environment and may all have an interest in playing games. This may be the common language to get ESL students learning and communicating with each other despite language differences. Learning grammar, vocabulary, and pronunciation through games keep the students engage and having fun while they learn.
ReplyDeleteHey Sara,
ReplyDeleteI enjoyed your post very much. Games will certainly engage and motivate learners learning a language other than their naive tongue. In addition, these games appeal to all types of learners as they have fun. Thanks for sharing